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AI Insights · Timothy · December 2024

Top Slime Games on Android in the US: Q4 2024 Performance

Explore the performance trends of the top slime games on Android in the US during Q4 2024, with insights on downloads, revenue, and active users.

Top Slime Games on Android in the US: Q4 2024 Performance

In the fourth quarter of 2024, the top slime games on the Android platform in the United States showed varied performance trends in terms of downloads, revenue, and active users. Here's a breakdown of how each game fared during this period.

Super Slime Simulator: DIY Art from Dramaton experienced fluctuations in weekly revenue, peaking at approximately $463 in late November. Downloads saw a notable increase mid-quarter, with a high of around 39K in the same period, while active users varied, reaching over 279K in October but ending the quarter with approximately 261K.

Bruno – My Talking Slime Pet, also by Dramaton, showed a decline in weekly downloads early in the quarter, starting at about 24.6K and dropping to a low of 13.7K by the end of October. However, downloads rebounded to 27.4K by December's end. Revenue peaked at $536 in late September, with active users reaching over 301K by the end of the year.

Super Big Slime: Black Hole 3D by Supercent, Inc. had a varied performance, with revenue starting strong at $632 in mid-October and declining to $177 by late November, before slightly increasing to $377 at the year's end. Downloads surged late in the quarter, reaching 18.8K in the final week of December. Active users fluctuated, peaking at 46K in early October.

My Talking Slimy Slime Pet Cat from Pixeland OU maintained a relatively steady weekly revenue, peaking at $14.5K in late December. Downloads showed a downward trend early on but recovered to 6.8K by the end of December. Active users increased from 34.8K in late September to over 40K by the year's close.

Fluid Simulation by DoGreat Technologies saw its revenue peak at $568 in the last week of December. Downloads remained relatively consistent, with a high of 4.8K in the same period. Active users showed an upward trend towards the end of the quarter, reaching nearly 14K by late December.

These insights are based on data from Sensor Tower, providing a snapshot of the performance trends for these popular slime games on Android in the US. For more detailed insights, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: December 2024